Class Lodestone
- Namespace
- Assets.Rust.Lodestone
- Assembly
- Assembly-CSharp.dll
public class Lodestone : MonoBehaviour
- Inheritance
-
Lodestone
Constructors
Lodestone()
Fields
showDebugInfo
public bool showDebugInfo
Field Value
- bool
testStatus
Field Value
- string
userId
public static string userId
Field Value
- string
Methods
Awake()
GetLogs(IRequester, string, string, int, bool, bool, SortedList<string, string>, bool)
public static float GetLogs(IRequester origin, string endpointName, string sortBy, int count = 100, bool asc = true, bool overridePreviousRequest = false, SortedList<string, string> filterFieldValues = null, bool currentPlayerOnly = false)
Parameters
origin
IRequester
endpointName
string
sortBy
string
count
int
asc
bool
overridePreviousRequest
bool
filterFieldValues
SortedList<string, string>
currentPlayerOnly
bool
Returns
- float
Log(string, SortedList<string, object>, string[])
public static void Log(string endpointName, SortedList<string, object> fields, string[] endpointTags = null)
Parameters
endpointName
string
fields
SortedList<string, object>
endpointTags
string[]
Log(string, string, object, string[])
public static void Log(string endpointName, string fieldName, object fieldValue, string[] endpointTags = null)
Parameters
endpointName
string
fieldName
string
fieldValue
object
endpointTags
string[]
Test()