Table of Contents

Class Lodestone

Namespace
Assets.Rust.Lodestone
Assembly
Assembly-CSharp.dll
public class Lodestone : MonoBehaviour
Inheritance
Lodestone

Constructors

Lodestone()

public Lodestone()

Fields

showDebugInfo

public bool showDebugInfo

Field Value

bool

testStatus

public string testStatus

Field Value

string

userId

public static string userId

Field Value

string

Methods

Awake()

public void Awake()

GetLogs(IRequester, string, string, int, bool, bool, SortedList<string, string>, bool)

public static float GetLogs(IRequester origin, string endpointName, string sortBy, int count = 100, bool asc = true, bool overridePreviousRequest = false, SortedList<string, string> filterFieldValues = null, bool currentPlayerOnly = false)

Parameters

origin IRequester
endpointName string
sortBy string
count int
asc bool
overridePreviousRequest bool
filterFieldValues SortedList<string, string>
currentPlayerOnly bool

Returns

float

Log(string, SortedList<string, object>, string[])

public static void Log(string endpointName, SortedList<string, object> fields, string[] endpointTags = null)

Parameters

endpointName string
fields SortedList<string, object>
endpointTags string[]

Log(string, string, object, string[])

public static void Log(string endpointName, string fieldName, object fieldValue, string[] endpointTags = null)

Parameters

endpointName string
fieldName string
fieldValue object
endpointTags string[]

Test()

public void Test()