Table of Contents

Class AIWeaponSystem

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class AIWeaponSystem : MonoBehaviour
Inheritance
AIWeaponSystem

Constructors

AIWeaponSystem()

public AIWeaponSystem()

Fields

Aud_GunFire

public AudioClip[] Aud_GunFire

Field Value

AudioClip[]

Aud_Reload

public AudioClip Aud_Reload

Field Value

AudioClip

BulletPrefab

public GameObject BulletPrefab

Field Value

GameObject

FiringAngleThreshold

public float FiringAngleThreshold

Field Value

float

Muzzle

public Transform Muzzle

Field Value

Transform

SmokePSystem

public ParticleSystem SmokePSystem

Field Value

ParticleSystem

Methods

SetShouldFire(bool)

public void SetShouldFire(bool b)

Parameters

b bool

UpdateWeaponSystem()

public void UpdateWeaponSystem()