Class AIWeaponSystem
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AIWeaponSystem : MonoBehaviour
- Inheritance
-
AIWeaponSystem
Constructors
AIWeaponSystem()
Fields
Aud_GunFire
public AudioClip[] Aud_GunFire
Field Value
- AudioClip[]
Aud_Reload
public AudioClip Aud_Reload
Field Value
- AudioClip
BulletPrefab
public GameObject BulletPrefab
Field Value
- GameObject
FiringAngleThreshold
public float FiringAngleThreshold
Field Value
- float
Muzzle
Field Value
- Transform
SmokePSystem
public ParticleSystem SmokePSystem
Field Value
- ParticleSystem
Methods
SetShouldFire(bool)
public void SetShouldFire(bool b)
Parameters
b
bool
UpdateWeaponSystem()
public void UpdateWeaponSystem()