Class Airgun
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Airgun : FVRFireArm
- Inheritance
-
Airgun
- Inherited Members
Constructors
Airgun()
public Airgun()
Fields
Abarrel
public AirgunBarrel Abarrel
Field Value
Chamber
public FVRFireArmChamber Chamber
Field Value
Trigger
public Transform Trigger
Field Value
- Transform
TriggerFiringThreshold
public float TriggerFiringThreshold
Field Value
TriggerResetThreshold
public float TriggerResetThreshold
Field Value
Trigger_ForwardValue
public float Trigger_ForwardValue
Field Value
Trigger_RearwardValue
public float Trigger_RearwardValue
Field Value
Properties
IsHammerCocked
public bool IsHammerCocked { get; }
Property Value
Methods
CockHammer()
public void CockHammer()
FVRUpdate()
protected override void FVRUpdate()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand