Class AmmoSpawner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AmmoSpawner : MonoBehaviour
- Inheritance
-
AmmoSpawner
Constructors
AmmoSpawner()
Fields
public GameObject BackToTypesButton
Field Value
- GameObject
public GameObject[] ButtonList
Field Value
- GameObject[]
public OptionsPanel_ButtonSet ButtonSet
Field Value
- OptionsPanel_ButtonSet
ButtonText
Field Value
- Text[]
public GameObject LoadIntoMagButton
Field Value
- GameObject
NextPageButton
public GameObject NextPageButton
Field Value
- GameObject
PrevPageButton
public GameObject PrevPageButton
Field Value
- GameObject
public GameObject SpawnAmmoBoxButton
Field Value
- GameObject
public GameObject SpawnCartridgeButton
Field Value
- GameObject
SpawnPosition
public Transform SpawnPosition
Field Value
- Transform
TopBarText
Field Value
- Text
Methods
public void AmmoButtonPressed(int i)
Parameters
i
int
LoadIntoHeldObjects()
public void LoadIntoHeldObjects()
NextPage()
PrevPage()
ReturnToCaliberSelection()
public void ReturnToCaliberSelection()
SpawnCartridge()
public void SpawnCartridge()