Class AmmoSpawnerV2
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AmmoSpawnerV2 : MonoBehaviour
- Inheritance
-
AmmoSpawnerV2
Constructors
AmmoSpawnerV2()
Fields
AudEvent_Beep
public AudioEvent AudEvent_Beep
Field Value
- AudioEvent
AudEvent_Boop
public AudioEvent AudEvent_Boop
Field Value
- AudioEvent
BTNGO_Fill
public GameObject BTNGO_Fill
Field Value
- GameObject
BTNGO_Select
public GameObject BTNGO_Select
Field Value
- GameObject
BTNS_Category
public List<Text> BTNS_Category
Field Value
- List<Text>
BTNS_Class
public List<Text> BTNS_Class
Field Value
- List<Text>
BTNS_Type
public List<Text> BTNS_Type
Field Value
- List<Text>
public GameObject BUTTON_ClassNext
Field Value
- GameObject
public GameObject BUTTON_ClassPrev
Field Value
- GameObject
public GameObject BUTTON_TypeNext
Field Value
- GameObject
public GameObject BUTTON_TypePrev
Field Value
- GameObject
LBL_Page_Class
public Text LBL_Page_Class
Field Value
- Text
LBL_Page_Type
public Text LBL_Page_Type
Field Value
- Text
OBS_Category
public OptionsPanel_ButtonSet OBS_Category
Field Value
- OptionsPanel_ButtonSet
OBS_Class
public OptionsPanel_ButtonSet OBS_Class
Field Value
- OptionsPanel_ButtonSet
OBS_Type
public OptionsPanel_ButtonSet OBS_Type
Field Value
- OptionsPanel_ButtonSet
SpawnPosition
public Transform SpawnPosition
Field Value
- Transform
Methods
Beep()
LoadIntoHeldObjects()
public void LoadIntoHeldObjects()
public void PButton_Class_Next()
public void PButton_Class_Prev()
public void PButton_FillHeldObject()
public void PButton_SelectHeldType()
public void PButton_SetCategory(int i)
Parameters
i
int
public void PButton_SetClass(int i)
Parameters
i
int
public void PButton_SetType(int i)
Parameters
i
int
public void PButton_SpawnCartridge()
public void PButton_Type_Next()
public void PButton_Type_Prev()
SpawnCartridge()
public void SpawnCartridge()