Class AnimalNoiseMaker
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AnimalNoiseMaker : FVRPhysicalObject
- Inheritance
-
AnimalNoiseMaker
- Inherited Members
Constructors
AnimalNoiseMaker()
public AnimalNoiseMaker()
Fields
BangerSplosion
public GameObject BangerSplosion
Field Value
- GameObject
BangerText
public string BangerText
Field Value
SoundDrainSpeed
public float SoundDrainSpeed
Field Value
SpawnCloud
public GameObject SpawnCloud
Field Value
- GameObject
SpawnOnHit
public bool SpawnOnHit
Field Value
SpawnOnHitObject
public FVRObject SpawnOnHitObject
Field Value
UsesMultipleClips
public bool UsesMultipleClips
Field Value
clips
public AudioClip[] clips
Field Value
- AudioClip[]
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
OnCollisionEnter(Collision)
public override void OnCollisionEnter(Collision col)
Parameters
col
Collision