Class AttachableBreakActions
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AttachableBreakActions : AttachableFirearm
- Inheritance
-
AttachableBreakActions
- Inherited Members
Constructors
AttachableBreakActions()
public AttachableBreakActions()
Fields
Breach
public Transform Breach
Field Value
- Transform
BreachRots
public Vector2 BreachRots
Field Value
- Vector2
Chamber
public FVRFireArmChamber Chamber
Field Value
EjectPos
public Transform EjectPos
Field Value
- Transform
Ejector
public Transform Ejector
Field Value
- Transform
EjectorRange
public Vector2 EjectorRange
Field Value
- Vector2
InertialCloseDir
public Transform InertialCloseDir
Field Value
- Transform
Trigger
public Transform Trigger
Field Value
- Transform
TriggerRange
public Vector2 TriggerRange
Field Value
- Vector2
Methods
Eject()
public void Eject()
Fire(bool)
public void Fire(bool firedFromInterface)
Parameters
firedFromInterface
bool
FixedUpdate()
public void FixedUpdate()
ProcessInput(FVRViveHand, bool, FVRInteractiveObject)
public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o)
Parameters
hand
FVRViveHandfromInterface
boolo
FVRInteractiveObject
ToggleBreach()
public void ToggleBreach()
Update()
public override void Update()