Table of Contents

Class AttachableBreakActions

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class AttachableBreakActions : AttachableFirearm
Inheritance
AttachableBreakActions
Inherited Members

Constructors

AttachableBreakActions()

public AttachableBreakActions()

Fields

Breach

public Transform Breach

Field Value

Transform

BreachRots

public Vector2 BreachRots

Field Value

Vector2

Chamber

public FVRFireArmChamber Chamber

Field Value

FVRFireArmChamber

EjectPos

public Transform EjectPos

Field Value

Transform

Ejector

public Transform Ejector

Field Value

Transform

EjectorRange

public Vector2 EjectorRange

Field Value

Vector2

InertialCloseDir

public Transform InertialCloseDir

Field Value

Transform

Trigger

public Transform Trigger

Field Value

Transform

TriggerRange

public Vector2 TriggerRange

Field Value

Vector2

Methods

Eject()

public void Eject()

Fire(bool)

public void Fire(bool firedFromInterface)

Parameters

firedFromInterface bool

FixedUpdate()

public void FixedUpdate()

ProcessInput(FVRViveHand, bool, FVRInteractiveObject)

public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o)

Parameters

hand FVRViveHand
fromInterface bool
o FVRInteractiveObject

ToggleBreach()

public void ToggleBreach()

Update()

public override void Update()