Class AutoMeater.AutoMeaterFireControl
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AutoMeater.AutoMeaterFireControl
- Inheritance
-
AutoMeater.AutoMeaterFireControl
- Inherited Members
-
Constructors
AutoMeaterFireControl()
public AutoMeaterFireControl()
Fields
Firearms
public List<AutoMeater.AutoMeaterFirearm> Firearms
Field Value
- List<AutoMeater.AutoMeaterFirearm>
Methods
DestroySystem()
public void DestroySystem()
DisruptSystem(float)
public void DisruptSystem(float f)
Parameters
f
float
Init(AutoMeater)
public void Init(AutoMeater m)
Parameters
m
AutoMeater
SetUseFastProjectile(bool)
public void SetUseFastProjectile(bool b)
Parameters
b
bool
Tick(float, bool, float, float, float)
public void Tick(float t, bool fireAtWill, float angleToTargetHoriz, float angleToTargetVertical, float distToTarget)
Parameters
t
float
fireAtWill
bool
angleToTargetHoriz
float
angleToTargetVertical
float
distToTarget
float