Class AutoMeaterHitZone
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AutoMeaterHitZone : MonoBehaviour, IFVRDamageable
- Inheritance
-
AutoMeaterHitZone
- Implements
-
Constructors
AutoMeaterHitZone()
public AutoMeaterHitZone()
Fields
ArmorThreshold
public float ArmorThreshold
Field Value
- float
ArmorThresholdReductionRate
public float ArmorThresholdReductionRate
Field Value
- float
DestroysGunOnDestruction
public bool DestroysGunOnDestruction
Field Value
- bool
DisableOnDestroy
public List<GameObject> DisableOnDestroy
Field Value
- List<GameObject>
FirearmIndex
Field Value
- int
IsSpecificMagazine
public bool IsSpecificMagazine
Field Value
- bool
LifeUntilFailure
public float LifeUntilFailure
Field Value
- float
M
Field Value
- AutoMeater
SpawnOnDestruction1
public GameObject SpawnOnDestruction1
Field Value
- GameObject
SpawnOnDestruction2
public GameObject SpawnOnDestruction2
Field Value
- GameObject
Type
public AutoMeater.AMHitZoneType Type
Field Value
- AutoMeater.AMHitZoneType
Methods
BlowUp()
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage