Table of Contents

Class AutoMeaterHitZone

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class AutoMeaterHitZone : MonoBehaviour, IFVRDamageable
Inheritance
AutoMeaterHitZone
Implements

Constructors

AutoMeaterHitZone()

public AutoMeaterHitZone()

Fields

ArmorThreshold

public float ArmorThreshold

Field Value

float

ArmorThresholdReductionRate

public float ArmorThresholdReductionRate

Field Value

float

DestroysGunOnDestruction

public bool DestroysGunOnDestruction

Field Value

bool

DisableOnDestroy

public List<GameObject> DisableOnDestroy

Field Value

List<GameObject>

FirearmIndex

public int FirearmIndex

Field Value

int

IsSpecificMagazine

public bool IsSpecificMagazine

Field Value

bool

LifeUntilFailure

public float LifeUntilFailure

Field Value

float

M

public AutoMeater M

Field Value

AutoMeater

SpawnOnDestruction1

public GameObject SpawnOnDestruction1

Field Value

GameObject

SpawnOnDestruction2

public GameObject SpawnOnDestruction2

Field Value

GameObject

Type

public AutoMeater.AMHitZoneType Type

Field Value

AutoMeater.AMHitZoneType

Methods

BlowUp()

public void BlowUp()

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage