Class BangSnap
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BangSnap : FVRPhysicalObject
- Inheritance
-
BangSnap
- Inherited Members
Constructors
BangSnap()
public BangSnap()
Fields
Audclip_Fizzle
public AudioClip Audclip_Fizzle
Field Value
- AudioClip
Audclip_Splode
public AudioClip Audclip_Splode
Field Value
- AudioClip
FizzlePrefab
public GameObject FizzlePrefab
Field Value
- GameObject
FlameTrigger
public BangSnapFlameTrigger FlameTrigger
Field Value
HitThreshold
public float HitThreshold
Field Value
SecondarySplodePrefab
public GameObject SecondarySplodePrefab
Field Value
- GameObject
SplodePrefab
public GameObject SplodePrefab
Field Value
- GameObject
Sploded
public Renderer Sploded
Field Value
- Renderer
Unsploded
public Renderer Unsploded
Field Value
- Renderer
Methods
Awake()
protected override void Awake()
Fizzle()
public void Fizzle()
OnCollisionEnter(Collision)
public override void OnCollisionEnter(Collision col)
Parameters
col
Collision