Table of Contents

Class BreachingTargetManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BreachingTargetManager : MonoBehaviour
Inheritance
BreachingTargetManager

Constructors

BreachingTargetManager()

public BreachingTargetManager()

Fields

DecorationRef

public GameObject DecorationRef

Field Value

GameObject

HotDogTargetRef

public GameObject HotDogTargetRef

Field Value

GameObject

IPSCScoreText

public Text IPSCScoreText

Field Value

Text

IPSCTargetRef

public GameObject IPSCTargetRef

Field Value

GameObject

PosList

public List<Transform> PosList

Field Value

List<Transform>

PosList_IPSC

public List<Transform> PosList_IPSC

Field Value

List<Transform>

PosList_Sosig

public List<Transform> PosList_Sosig

Field Value

List<Transform>

Template

public ZosigEnemyTemplate Template

Field Value

ZosigEnemyTemplate

Methods

CheckIfDeadSosigWasMine(Sosig)

public void CheckIfDeadSosigWasMine(Sosig s)

Parameters

s Sosig

FloatToTime(float, string)

public string FloatToTime(float toConvert, string format)

Parameters

toConvert float
format string

Returns

string

InitiateHotDogSequence(bool)

public void InitiateHotDogSequence(bool isRandomPos)

Parameters

isRandomPos bool

InitiateIPSCSequence(bool)

public void InitiateIPSCSequence(bool isRandomPos)

Parameters

isRandomPos bool

InitiateSosigSequence(int)

public void InitiateSosigSequence(int num)

Parameters

num int

RegisterScore(int)

public void RegisterScore(int i)

Parameters

i int

ResetDecoration()

public void ResetDecoration()