Class BreachingTargetManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BreachingTargetManager : MonoBehaviour
- Inheritance
-
BreachingTargetManager
Constructors
BreachingTargetManager()
public BreachingTargetManager()
Fields
DecorationRef
public GameObject DecorationRef
Field Value
- GameObject
HotDogTargetRef
public GameObject HotDogTargetRef
Field Value
- GameObject
IPSCScoreText
public Text IPSCScoreText
Field Value
- Text
IPSCTargetRef
public GameObject IPSCTargetRef
Field Value
- GameObject
PosList
public List<Transform> PosList
Field Value
- List<Transform>
PosList_IPSC
public List<Transform> PosList_IPSC
Field Value
- List<Transform>
PosList_Sosig
public List<Transform> PosList_Sosig
Field Value
- List<Transform>
Template
public ZosigEnemyTemplate Template
Field Value
- ZosigEnemyTemplate
Methods
CheckIfDeadSosigWasMine(Sosig)
public void CheckIfDeadSosigWasMine(Sosig s)
Parameters
s
Sosig
FloatToTime(float, string)
public string FloatToTime(float toConvert, string format)
Parameters
toConvert
float
format
string
Returns
- string
InitiateHotDogSequence(bool)
public void InitiateHotDogSequence(bool isRandomPos)
Parameters
isRandomPos
bool
InitiateIPSCSequence(bool)
public void InitiateIPSCSequence(bool isRandomPos)
Parameters
isRandomPos
bool
InitiateSosigSequence(int)
public void InitiateSosigSequence(int num)
Parameters
num
int
RegisterScore(int)
public void RegisterScore(int i)
Parameters
i
int
ResetDecoration()
public void ResetDecoration()