Enum BulletImpactSoundType
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public enum BulletImpactSoundType
Fields
ArmorHard = 1
ArmorSoft = 2
Brick = 3
Concrete = 4
Generic = 5
Glass = 6
GlassBulletProof = 7
GlassShattery = 8
GlassWindshield = 9
Grass = 10
Gravel = 11
Ice = 12
Meat = 13
MetalRicochetee = 14
MetalThick = 15
MetalThin = 16
Mud = 17
None = 0
Plaster = 18
Plastic = 19
Rock = 20
Sand = 21
Sandbag = 22
SoftMaterial = 23
Water = 24
WoodHeavy = 25
WoodLight = 26
WoodProp = 27
ZWhooshes = 28