Class C4
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class C4 : FVRPhysicalObject
- Inheritance
-
C4
- Inherited Members
Constructors
C4()
public C4()
Fields
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
Methods
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
Detonate()
public void Detonate()
FVRUpdate()
protected override void FVRUpdate()
OnCollisionEnter(Collision)
public override void OnCollisionEnter(Collision col)
Parameters
col
Collision
SetArmed(bool)
public void SetArmed(bool a)
Parameters
a
bool
Start()
protected override void Start()