Class Cubegame
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Cubegame : MonoBehaviour
- Inheritance
-
Cubegame
Constructors
Cubegame()
Fields
Health
Field Value
- float
ItemSpawner
public GameObject ItemSpawner
Field Value
- GameObject
Music
Field Value
- AudioSource
Sequence
public CubeGameWaveSequence Sequence
Field Value
- CubeGameWaveSequence
SequenceSelector
public CubeGameSequenceSelectorv1 SequenceSelector
Field Value
- CubeGameSequenceSelectorv1
Sequences
public CubeGameWaveSequence[] Sequences
Field Value
- CubeGameWaveSequence[]
SpawnSound
public AudioSource SpawnSound
Field Value
- AudioSource
Walls
public CubeSpawnWall[] Walls
Field Value
- CubeSpawnWall[]
Properties
Score
public float Score { get; set; }
Property Value
- float
Methods
DamagePlayer()
public void DamagePlayer()
MusicOn(bool)
public void MusicOn(bool b)
Parameters
b
bool
ScorePoints(float)
public void ScorePoints(float p)
Parameters
p
float
TargetDown()