Table of Contents

Class Explosion

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class Explosion : MonoBehaviour
Inheritance
Explosion

Constructors

Explosion()

public Explosion()

Fields

BlindDamageMax

public float BlindDamageMax

Field Value

float

CanGenerateRocketJump

public bool CanGenerateRocketJump

Field Value

bool

DamageCurve

public AnimationCurve DamageCurve

Field Value

AnimationCurve

DamageCurve_Blind

public AnimationCurve DamageCurve_Blind

Field Value

AnimationCurve

DamageCurve_EMP

public AnimationCurve DamageCurve_EMP

Field Value

AnimationCurve

DamageCurve_Stun

public AnimationCurve DamageCurve_Stun

Field Value

AnimationCurve

DirOverride

public Transform DirOverride

Field Value

Transform

DoesIgnite

public bool DoesIgnite

Field Value

bool

DoesRadiusDamage

public bool DoesRadiusDamage

Field Value

bool

EMPDamageMax

public float EMPDamageMax

Field Value

float

ExplosionRadius

public float ExplosionRadius

Field Value

float

ExplosiveForce

public float ExplosiveForce

Field Value

float

HasSecondaries

public bool HasSecondaries

Field Value

bool

IFF

public int IFF

Field Value

int

IgnitionChanceCurve

public AnimationCurve IgnitionChanceCurve

Field Value

AnimationCurve

LegacyUpForce

public float LegacyUpForce

Field Value

float

Mask_Blockers

public LayerMask Mask_Blockers

Field Value

LayerMask

Mask_Explosion

public LayerMask Mask_Explosion

Field Value

LayerMask

MaxChecksPerFrame

public int MaxChecksPerFrame

Field Value

int

MinMaxRocketJumpRange

public Vector2 MinMaxRocketJumpRange

Field Value

Vector2

NumSecondaries

public int NumSecondaries

Field Value

int

PointsDamageMax

public float PointsDamageMax

Field Value

float

RocketJumpVelocity

public float RocketJumpVelocity

Field Value

float

SecondaryPrefab

public GameObject SecondaryPrefab

Field Value

GameObject

SecondaryVelocity

public float SecondaryVelocity

Field Value

float

ShrapnelAmount

public int ShrapnelAmount

Field Value

int

ShrapnelPerFrame

public int ShrapnelPerFrame

Field Value

int

ShrapnelPrefab

public GameObject ShrapnelPrefab

Field Value

GameObject

ShrapnelVelocityRange

public Vector2 ShrapnelVelocityRange

Field Value

Vector2

StunDamageMax

public float StunDamageMax

Field Value

float

UsesBlockers

public bool UsesBlockers

Field Value

bool

UsesExplosiveForceOverride

public bool UsesExplosiveForceOverride

Field Value

bool

UsesNormalizedForce

public bool UsesNormalizedForce

Field Value

bool