Class Explosion
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Explosion : MonoBehaviour
- Inheritance
-
Explosion
Constructors
Explosion()
Fields
BlindDamageMax
public float BlindDamageMax
Field Value
- float
CanGenerateRocketJump
public bool CanGenerateRocketJump
Field Value
- bool
DamageCurve
public AnimationCurve DamageCurve
Field Value
- AnimationCurve
DamageCurve_Blind
public AnimationCurve DamageCurve_Blind
Field Value
- AnimationCurve
DamageCurve_EMP
public AnimationCurve DamageCurve_EMP
Field Value
- AnimationCurve
DamageCurve_Stun
public AnimationCurve DamageCurve_Stun
Field Value
- AnimationCurve
DirOverride
public Transform DirOverride
Field Value
- Transform
DoesIgnite
Field Value
- bool
DoesRadiusDamage
public bool DoesRadiusDamage
Field Value
- bool
EMPDamageMax
public float EMPDamageMax
Field Value
- float
ExplosionRadius
public float ExplosionRadius
Field Value
- float
ExplosiveForce
public float ExplosiveForce
Field Value
- float
HasSecondaries
public bool HasSecondaries
Field Value
- bool
IFF
Field Value
- int
IgnitionChanceCurve
public AnimationCurve IgnitionChanceCurve
Field Value
- AnimationCurve
LegacyUpForce
public float LegacyUpForce
Field Value
- float
Mask_Blockers
public LayerMask Mask_Blockers
Field Value
- LayerMask
Mask_Explosion
public LayerMask Mask_Explosion
Field Value
- LayerMask
MaxChecksPerFrame
public int MaxChecksPerFrame
Field Value
- int
MinMaxRocketJumpRange
public Vector2 MinMaxRocketJumpRange
Field Value
- Vector2
NumSecondaries
public int NumSecondaries
Field Value
- int
PointsDamageMax
public float PointsDamageMax
Field Value
- float
RocketJumpVelocity
public float RocketJumpVelocity
Field Value
- float
SecondaryPrefab
public GameObject SecondaryPrefab
Field Value
- GameObject
SecondaryVelocity
public float SecondaryVelocity
Field Value
- float
ShrapnelAmount
public int ShrapnelAmount
Field Value
- int
ShrapnelPerFrame
public int ShrapnelPerFrame
Field Value
- int
ShrapnelPrefab
public GameObject ShrapnelPrefab
Field Value
- GameObject
ShrapnelVelocityRange
public Vector2 ShrapnelVelocityRange
Field Value
- Vector2
StunDamageMax
public float StunDamageMax
Field Value
- float
UsesBlockers
Field Value
- bool
UsesExplosiveForceOverride
public bool UsesExplosiveForceOverride
Field Value
- bool
UsesNormalizedForce
public bool UsesNormalizedForce
Field Value
- bool