Class ExplosionSound
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ExplosionSound : MonoBehaviour
- Inheritance
-
ExplosionSound
Constructors
ExplosionSound()
Fields
AudioEvent_Explosion_Far
public AudioEvent AudioEvent_Explosion_Far
Field Value
- AudioEvent
AudioEvent_Explosion_Near
public AudioEvent AudioEvent_Explosion_Near
Field Value
- AudioEvent
DistantTailClass
public FVRTailSoundClass DistantTailClass
Field Value
- FVRTailSoundClass
FireOnStart
Field Value
- bool
IFF
Field Value
- int
Loudness
Field Value
- float
NearTailClass
public FVRTailSoundClass NearTailClass
Field Value
- FVRTailSoundClass
TailPitchRangeDistant
public Vector2 TailPitchRangeDistant
Field Value
- Vector2
TailPitchRangeFar
public Vector2 TailPitchRangeFar
Field Value
- Vector2
TailPitchRangeNear
public Vector2 TailPitchRangeNear
Field Value
- Vector2
Methods
CancelSound()
public void CancelSound()
ExplodeSound()
public void ExplodeSound()