Class FVRAmbienceController
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRAmbienceController : MonoBehaviour
- Inheritance
-
FVRAmbienceController
Constructors
FVRAmbienceController()
public FVRAmbienceController()
Fields
AmbienceA
public AudioSource AmbienceA
Field Value
- AudioSource
AmbienceB
public AudioSource AmbienceB
Field Value
- AudioSource
AmbienceClips
public List<AudioClip> AmbienceClips
Field Value
- List<AudioClip>
AmbienceVolumes
public List<float> AmbienceVolumes
Field Value
- List<float>
MaxVolume
Field Value
- float
PlayerAmbientIndex
public int PlayerAmbientIndex
Field Value
- int
TransitionSpeed
public float TransitionSpeed
Field Value
- float
UsesAmbienceVolumes
public bool UsesAmbienceVolumes
Field Value
- bool
Zones
public List<FVRAmbienceZone> Zones
Field Value
- List<FVRAmbienceZone>
Methods
GetAmbientIndex(Vector3)
public int GetAmbientIndex(Vector3 pos)
Parameters
pos
Vector3
Returns
- int
TestVolumeBool(FVRAmbienceZone, Vector3)
public bool TestVolumeBool(FVRAmbienceZone z, Vector3 pos)
Parameters
z
FVRAmbienceZone
pos
Vector3
Returns
- bool