Table of Contents

Class FVRAmbienceController

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRAmbienceController : MonoBehaviour
Inheritance
FVRAmbienceController

Constructors

FVRAmbienceController()

public FVRAmbienceController()

Fields

AmbienceA

public AudioSource AmbienceA

Field Value

AudioSource

AmbienceB

public AudioSource AmbienceB

Field Value

AudioSource

AmbienceClips

public List<AudioClip> AmbienceClips

Field Value

List<AudioClip>

AmbienceVolumes

public List<float> AmbienceVolumes

Field Value

List<float>

MaxVolume

public float MaxVolume

Field Value

float

PlayerAmbientIndex

public int PlayerAmbientIndex

Field Value

int

TransitionSpeed

public float TransitionSpeed

Field Value

float

UsesAmbienceVolumes

public bool UsesAmbienceVolumes

Field Value

bool

Zones

public List<FVRAmbienceZone> Zones

Field Value

List<FVRAmbienceZone>

Methods

GetAmbientIndex(Vector3)

public int GetAmbientIndex(Vector3 pos)

Parameters

pos Vector3

Returns

int

TestVolumeBool(FVRAmbienceZone, Vector3)

public bool TestVolumeBool(FVRAmbienceZone z, Vector3 pos)

Parameters

z FVRAmbienceZone
pos Vector3

Returns

bool