Table of Contents

Class FVRFireArmBeltSegment

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRFireArmBeltSegment : FVRPhysicalObject
Inheritance
FVRFireArmBeltSegment
Inherited Members

Constructors

FVRFireArmBeltSegment()

public FVRFireArmBeltSegment()

Fields

ProxyMeshes

public List<MeshFilter> ProxyMeshes

Field Value

List<MeshFilter>

ProxyRends

public List<Renderer> ProxyRends

Field Value

List<Renderer>

ProxyRounds

public List<GameObject> ProxyRounds

Field Value

List<GameObject>

RoundList

public List<FVRLoadedRound> RoundList

Field Value

List<FVRLoadedRound>

Methods

Awake()

protected override void Awake()

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

OnTriggerEnter(Collider)

public void OnTriggerEnter(Collider col)

Parameters

col Collider

OnTriggerExit(Collider)

public void OnTriggerExit(Collider col)

Parameters

col Collider

UpdateBulletDisplay()

public void UpdateBulletDisplay()