Class FVRFireArmBeltSegment
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRFireArmBeltSegment : FVRPhysicalObject
- Inheritance
-
FVRFireArmBeltSegment
- Inherited Members
Constructors
FVRFireArmBeltSegment()
public FVRFireArmBeltSegment()
Fields
ProxyMeshes
public List<MeshFilter> ProxyMeshes
Field Value
- List<MeshFilter>
ProxyRends
public List<Renderer> ProxyRends
Field Value
- List<Renderer>
ProxyRounds
public List<GameObject> ProxyRounds
Field Value
- List<GameObject>
RoundList
public List<FVRLoadedRound> RoundList
Field Value
Methods
Awake()
protected override void Awake()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
OnTriggerEnter(Collider)
public void OnTriggerEnter(Collider col)
Parameters
col
Collider
OnTriggerExit(Collider)
public void OnTriggerExit(Collider col)
Parameters
col
Collider
UpdateBulletDisplay()
public void UpdateBulletDisplay()