Table of Contents

Class FVRFirearmMovingProxyRound

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRFirearmMovingProxyRound : MonoBehaviour
Inheritance
FVRFirearmMovingProxyRound

Constructors

FVRFirearmMovingProxyRound()

public FVRFirearmMovingProxyRound()

Fields

IsFull

public bool IsFull

Field Value

bool

IsSpent

public bool IsSpent

Field Value

bool

ProxyMesh

public MeshFilter ProxyMesh

Field Value

MeshFilter

ProxyRenderer

public MeshRenderer ProxyRenderer

Field Value

MeshRenderer

ProxyRound

public Transform ProxyRound

Field Value

Transform

Round

public FVRFireArmRound Round

Field Value

FVRFireArmRound

Methods

ClearProxy()

public void ClearProxy()

Init(Transform)

public void Init(Transform t)

Parameters

t Transform

SetFromPrefabReference(GameObject)

public void SetFromPrefabReference(GameObject go)

Parameters

go GameObject

UpdateProxyDisplay()

public void UpdateProxyDisplay()