Class FVRFirearmMovingProxyRound
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRFirearmMovingProxyRound : MonoBehaviour
- Inheritance
-
FVRFirearmMovingProxyRound
Constructors
FVRFirearmMovingProxyRound()
public FVRFirearmMovingProxyRound()
Fields
IsFull
Field Value
- bool
IsSpent
Field Value
- bool
ProxyMesh
public MeshFilter ProxyMesh
Field Value
- MeshFilter
ProxyRenderer
public MeshRenderer ProxyRenderer
Field Value
- MeshRenderer
ProxyRound
public Transform ProxyRound
Field Value
- Transform
Round
public FVRFireArmRound Round
Field Value
- FVRFireArmRound
Methods
ClearProxy()
public void Init(Transform t)
Parameters
t
Transform
SetFromPrefabReference(GameObject)
public void SetFromPrefabReference(GameObject go)
Parameters
go
GameObject
UpdateProxyDisplay()
public void UpdateProxyDisplay()