Table of Contents

Class FVRFuse

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRFuse : MonoBehaviour, IFVRDamageable
Inheritance
FVRFuse
Implements
Derived

Constructors

FVRFuse()

public FVRFuse()

Fields

Dynamite

public FVRPhysicalObject Dynamite

Field Value

FVRPhysicalObject

DynamiteCenter

public Transform DynamiteCenter

Field Value

Transform

ExplosionSFX

public GameObject ExplosionSFX

Field Value

GameObject

ExplosionVFX

public GameObject ExplosionVFX

Field Value

GameObject

FuseFire

public GameObject FuseFire

Field Value

GameObject

FuseIgnite

public AudioClip FuseIgnite

Field Value

AudioClip

FuseRend

public Renderer FuseRend

Field Value

Renderer

JointPos

public Transform[] JointPos

Field Value

Transform[]

hasBoomed

protected bool hasBoomed

Field Value

bool

Methods

Boom()

public virtual void Boom()

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Ignite(float)

public void Ignite(float f)

Parameters

f float

IsIgnited()

public bool IsIgnited()

Returns

bool

OnParticleCollision(GameObject)

public void OnParticleCollision(GameObject other)

Parameters

other GameObject