Class FVRFuse
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRFuse : MonoBehaviour, IFVRDamageable
- Inheritance
-
FVRFuse
- Implements
-
- Derived
-
Constructors
FVRFuse()
Fields
Dynamite
public FVRPhysicalObject Dynamite
Field Value
- FVRPhysicalObject
DynamiteCenter
public Transform DynamiteCenter
Field Value
- Transform
ExplosionSFX
public GameObject ExplosionSFX
Field Value
- GameObject
ExplosionVFX
public GameObject ExplosionVFX
Field Value
- GameObject
FuseFire
public GameObject FuseFire
Field Value
- GameObject
FuseIgnite
public AudioClip FuseIgnite
Field Value
- AudioClip
FuseRend
Field Value
- Renderer
JointPos
public Transform[] JointPos
Field Value
- Transform[]
hasBoomed
Field Value
- bool
Methods
Boom()
public virtual void Boom()
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Ignite(float)
public void Ignite(float f)
Parameters
f
float
IsIgnited()
Returns
- bool
OnParticleCollision(GameObject)
public void OnParticleCollision(GameObject other)
Parameters
other
GameObject