Table of Contents

Class FVRIgnitable

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRIgnitable : MonoBehaviour
Inheritance
FVRIgnitable

Constructors

FVRIgnitable()

public FVRIgnitable()

Fields

Dam

public IFVRDamageable Dam

Field Value

IFVRDamageable

Dam_Frequency

public float Dam_Frequency

Field Value

float

Dam_Radius

public float Dam_Radius

Field Value

float

Dam_Thermal

public float Dam_Thermal

Field Value

float

DamagesSelf

public bool DamagesSelf

Field Value

bool

FireType

public FXM.FireFXType FireType

Field Value

FXM.FireFXType

HasDamageAble

public bool HasDamageAble

Field Value

bool

IgnitionThreshold

public float IgnitionThreshold

Field Value

float

LightFlashColor

public Color LightFlashColor

Field Value

Color

LightFlashIntensityRange

public Vector2 LightFlashIntensityRange

Field Value

Vector2

LightFlashRadiusRange

public Vector2 LightFlashRadiusRange

Field Value

Vector2

TransformOverride

public Transform TransformOverride

Field Value

Transform

UsesLightFlash

public bool UsesLightFlash

Field Value

bool

UsesTransformOverride

public bool UsesTransformOverride

Field Value

bool

m_hasFireInstance

public bool m_hasFireInstance

Field Value

bool

Methods

GetSpawnPos()

public Transform GetSpawnPos()

Returns

Transform

Ignite(ParticleSystem)

public void Ignite(ParticleSystem p)

Parameters

p ParticleSystem

IsIgniteable()

public bool IsIgniteable()

Returns

bool

IsOnFire()

public bool IsOnFire()

Returns

bool

OnParticleCollision(GameObject)

public void OnParticleCollision(GameObject other)

Parameters

other GameObject

Start()

public void Start()