Class FVRIgnitable
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRIgnitable : MonoBehaviour
- Inheritance
-
FVRIgnitable
Constructors
FVRIgnitable()
Fields
Dam
public IFVRDamageable Dam
Field Value
- IFVRDamageable
Dam_Frequency
public float Dam_Frequency
Field Value
- float
Dam_Radius
Field Value
- float
Dam_Thermal
Field Value
- float
DamagesSelf
Field Value
- bool
FireType
public FXM.FireFXType FireType
Field Value
- FXM.FireFXType
HasDamageAble
public bool HasDamageAble
Field Value
- bool
IgnitionThreshold
public float IgnitionThreshold
Field Value
- float
LightFlashColor
public Color LightFlashColor
Field Value
- Color
LightFlashIntensityRange
public Vector2 LightFlashIntensityRange
Field Value
- Vector2
LightFlashRadiusRange
public Vector2 LightFlashRadiusRange
Field Value
- Vector2
public Transform TransformOverride
Field Value
- Transform
UsesLightFlash
public bool UsesLightFlash
Field Value
- bool
public bool UsesTransformOverride
Field Value
- bool
m_hasFireInstance
public bool m_hasFireInstance
Field Value
- bool
Methods
GetSpawnPos()
public Transform GetSpawnPos()
Returns
- Transform
Ignite(ParticleSystem)
public void Ignite(ParticleSystem p)
Parameters
p
ParticleSystem
IsIgniteable()
public bool IsIgniteable()
Returns
- bool
IsOnFire()
Returns
- bool
OnParticleCollision(GameObject)
public void OnParticleCollision(GameObject other)
Parameters
other
GameObject
Start()