Table of Contents

Delegate FVRMovementManager.TransformVelocity

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRMovementManager.TransformVelocity(ref Vector3 vel, ref bool isGrounded, ref bool didChange)

Parameters

vel Vector3
isGrounded bool
didChange bool

Constructors

TransformVelocity(object, nint)

public TransformVelocity(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(ref Vector3, ref bool, ref bool, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(ref Vector3 vel, ref bool isGrounded, ref bool didChange, AsyncCallback callback, object @object)

Parameters

vel Vector3
isGrounded bool
didChange bool
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(ref Vector3, ref bool, ref bool, IAsyncResult)

public virtual void EndInvoke(ref Vector3 vel, ref bool isGrounded, ref bool didChange, IAsyncResult result)

Parameters

vel Vector3
isGrounded bool
didChange bool
result IAsyncResult

Invoke(ref Vector3, ref bool, ref bool)

public virtual void Invoke(ref Vector3 vel, ref bool isGrounded, ref bool didChange)

Parameters

vel Vector3
isGrounded bool
didChange bool