Class FVRPokeyButton
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRPokeyButton : FVRInteractiveObject
- Inheritance
-
FVRPokeyButton
- Inherited Members
Constructors
FVRPokeyButton()
public FVRPokeyButton()
Fields
ButtonObject
public Transform ButtonObject
Field Value
- Transform
InPosition
public Vector3 InPosition
Field Value
- Vector3
MessageName
public string MessageName
Field Value
NotYay
public AudioClip NotYay
Field Value
- AudioClip
NumValue
public int NumValue
Field Value
OutPosition
public Vector3 OutPosition
Field Value
- Vector3
PokeyTarget
public GameObject PokeyTarget
Field Value
- GameObject
VolMod
public float VolMod
Field Value
Yay
public AudioClip Yay
Field Value
- AudioClip
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
IsInteractable()
public override bool IsInteractable()
Returns
Poke(FVRViveHand)
public override void Poke(FVRViveHand hand)
Parameters
hand
FVRViveHand