Class FVRPooledAudioSource
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRPooledAudioSource : MonoBehaviour
- Inheritance
-
FVRPooledAudioSource
Constructors
FVRPooledAudioSource()
public FVRPooledAudioSource()
Fields
LowPassFilter
public AudioLowPassFilter LowPassFilter
Field Value
- AudioLowPassFilter
OcclusionFactorCurve
public AnimationCurve OcclusionFactorCurve
Field Value
- AnimationCurve
OcclusionLM
public LayerMask OcclusionLM
Field Value
- LayerMask
OcclusionVolumeCurve
public AnimationCurve OcclusionVolumeCurve
Field Value
- AnimationCurve
Source
public AudioSource Source
Field Value
- AudioSource
Methods
Awake()
public void FollowThisTransform(Transform t)
Parameters
t
Transform
Play(AudioEvent, Vector3, Vector2, Vector2, AudioMixerGroup)
public void Play(AudioEvent audioEvent, Vector3 pos, Vector2 pitch, Vector2 volume, AudioMixerGroup mixerOverride = null)
Parameters
audioEvent
AudioEvent
pos
Vector3
pitch
Vector2
volume
Vector2
mixerOverride
AudioMixerGroup
SetLowPassFreq(float)
public void SetLowPassFreq(float freq)
Parameters
freq
float
Tick(float)
public void Tick(float t)
Parameters
t
float