Table of Contents

Class FVRPooledAudioSource

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRPooledAudioSource : MonoBehaviour
Inheritance
FVRPooledAudioSource

Constructors

FVRPooledAudioSource()

public FVRPooledAudioSource()

Fields

LowPassFilter

public AudioLowPassFilter LowPassFilter

Field Value

AudioLowPassFilter

OcclusionFactorCurve

public AnimationCurve OcclusionFactorCurve

Field Value

AnimationCurve

OcclusionLM

public LayerMask OcclusionLM

Field Value

LayerMask

OcclusionVolumeCurve

public AnimationCurve OcclusionVolumeCurve

Field Value

AnimationCurve

Source

public AudioSource Source

Field Value

AudioSource

Methods

Awake()

public void Awake()

FollowThisTransform(Transform)

public void FollowThisTransform(Transform t)

Parameters

t Transform

Play(AudioEvent, Vector3, Vector2, Vector2, AudioMixerGroup)

public void Play(AudioEvent audioEvent, Vector3 pos, Vector2 pitch, Vector2 volume, AudioMixerGroup mixerOverride = null)

Parameters

audioEvent AudioEvent
pos Vector3
pitch Vector2
volume Vector2
mixerOverride AudioMixerGroup

SetLowPassFreq(float)

public void SetLowPassFreq(float freq)

Parameters

freq float

Tick(float)

public void Tick(float t)

Parameters

t float