Class FVRReverbSystem
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRReverbSystem : MonoBehaviour
- Inheritance
-
FVRReverbSystem
Constructors
FVRReverbSystem()
Fields
CurrentReverbEnvironment
public FVRReverbEnvironment CurrentReverbEnvironment
Field Value
- FVRReverbEnvironment
DefaultEnvironment
public FVRReverbEnvironment DefaultEnvironment
Field Value
- FVRReverbEnvironment
Environments
public List<FVRReverbEnvironment> Environments
Field Value
- List<FVRReverbEnvironment>
NumToCheckAFrame
public int NumToCheckAFrame
Field Value
- int
Methods
Awake()
CheckPlayerEnvironment()
public void CheckPlayerEnvironment()
GetSoundEnvironment(Vector3)
public FVRReverbEnvironment GetSoundEnvironment(Vector3 pos)
Parameters
pos
Vector3
Returns
- FVRReverbEnvironment
OnDestroy()
SetCurrentReverbSettings(FVRSoundEnvironment)
public void SetCurrentReverbSettings(FVRSoundEnvironment e)
Parameters
e
FVRSoundEnvironment
Start()
TestVolumeBool(FVRReverbEnvironment, Vector3)
public bool TestVolumeBool(FVRReverbEnvironment e, Vector3 pos)
Parameters
e
FVRReverbEnvironment
pos
Vector3
Returns
- bool
Update()