Table of Contents

Class FVRReverbSystem

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRReverbSystem : MonoBehaviour
Inheritance
FVRReverbSystem

Constructors

FVRReverbSystem()

public FVRReverbSystem()

Fields

CurrentReverbEnvironment

public FVRReverbEnvironment CurrentReverbEnvironment

Field Value

FVRReverbEnvironment

DefaultEnvironment

public FVRReverbEnvironment DefaultEnvironment

Field Value

FVRReverbEnvironment

Environments

public List<FVRReverbEnvironment> Environments

Field Value

List<FVRReverbEnvironment>

NumToCheckAFrame

public int NumToCheckAFrame

Field Value

int

Methods

Awake()

public void Awake()

CheckPlayerEnvironment()

public void CheckPlayerEnvironment()

GetSoundEnvironment(Vector3)

public FVRReverbEnvironment GetSoundEnvironment(Vector3 pos)

Parameters

pos Vector3

Returns

FVRReverbEnvironment

OnDestroy()

public void OnDestroy()

SetCurrentReverbSettings(FVRSoundEnvironment)

public void SetCurrentReverbSettings(FVRSoundEnvironment e)

Parameters

e FVRSoundEnvironment

Start()

public void Start()

TestVolumeBool(FVRReverbEnvironment, Vector3)

public bool TestVolumeBool(FVRReverbEnvironment e, Vector3 pos)

Parameters

e FVRReverbEnvironment
pos Vector3

Returns

bool

Update()

public void Update()