Table of Contents

Delegate FVRSceneSettings.FVRObjectPickedUp

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.FVRObjectPickedUp(FVRPhysicalObject obj)

Parameters

obj FVRPhysicalObject

Constructors

FVRObjectPickedUp(object, nint)

public FVRObjectPickedUp(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(FVRPhysicalObject, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(FVRPhysicalObject obj, AsyncCallback callback, object @object)

Parameters

obj FVRPhysicalObject
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(FVRPhysicalObject)

public virtual void Invoke(FVRPhysicalObject obj)

Parameters

obj FVRPhysicalObject