Delegate FVRSceneSettings.FVRObjectPickedUp
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.FVRObjectPickedUp(FVRPhysicalObject obj)
Parameters
obj
FVRPhysicalObject
Constructors
FVRObjectPickedUp(object, nint)
public FVRObjectPickedUp(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(FVRPhysicalObject, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(FVRPhysicalObject obj, AsyncCallback callback, object @object)
Parameters
obj
FVRPhysicalObject
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(FVRPhysicalObject)
public virtual void Invoke(FVRPhysicalObject obj)
Parameters
obj
FVRPhysicalObject