Table of Contents

Delegate FVRSceneSettings.FireArmReloaded

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.FireArmReloaded(FVRObject obj)

Parameters

obj FVRObject

Constructors

FireArmReloaded(object, nint)

public FireArmReloaded(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(FVRObject, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(FVRObject obj, AsyncCallback callback, object @object)

Parameters

obj FVRObject
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(FVRObject)

public virtual void Invoke(FVRObject obj)

Parameters

obj FVRObject