Delegate FVRSceneSettings.FireArmReloaded
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.FireArmReloaded(FVRObject obj)
Parameters
obj
FVRObject
Constructors
FireArmReloaded(object, nint)
public FireArmReloaded(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(FVRObject, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(FVRObject obj, AsyncCallback callback, object @object)
Parameters
obj
FVRObject
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(FVRObject)
public virtual void Invoke(FVRObject obj)
Parameters
obj
FVRObject