Table of Contents

Delegate FVRSceneSettings.PerceiveableSound

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.PerceiveableSound(float loudness, float maxDistanceHeard, Vector3 pos, int iffcode)

Parameters

loudness float
maxDistanceHeard float
pos Vector3
iffcode int

Constructors

PerceiveableSound(object, nint)

public PerceiveableSound(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(float, float, Vector3, int, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(float loudness, float maxDistanceHeard, Vector3 pos, int iffcode, AsyncCallback callback, object @object)

Parameters

loudness float
maxDistanceHeard float
pos Vector3
iffcode int
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(float, float, Vector3, int)

public virtual void Invoke(float loudness, float maxDistanceHeard, Vector3 pos, int iffcode)

Parameters

loudness float
maxDistanceHeard float
pos Vector3
iffcode int