Delegate FVRSceneSettings.PerceiveableSound
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.PerceiveableSound(float loudness, float maxDistanceHeard, Vector3 pos, int iffcode)
Parameters
loudness
float
maxDistanceHeard
float
pos
Vector3
iffcode
int
Constructors
PerceiveableSound(object, nint)
public PerceiveableSound(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(float, float, Vector3, int, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(float loudness, float maxDistanceHeard, Vector3 pos, int iffcode, AsyncCallback callback, object @object)
Parameters
loudness
float
maxDistanceHeard
float
pos
Vector3
iffcode
int
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(float, float, Vector3, int)
public virtual void Invoke(float loudness, float maxDistanceHeard, Vector3 pos, int iffcode)
Parameters
loudness
float
maxDistanceHeard
float
pos
Vector3
iffcode
int