Table of Contents

Delegate FVRSceneSettings.PlayerDeath

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.PlayerDeath(bool killedSelf)

Parameters

killedSelf bool

Constructors

PlayerDeath(object, nint)

public PlayerDeath(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(bool, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(bool killedSelf, AsyncCallback callback, object @object)

Parameters

killedSelf bool
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(bool)

public virtual void Invoke(bool killedSelf)

Parameters

killedSelf bool