Delegate FVRSceneSettings.PlayerDeath
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.PlayerDeath(bool killedSelf)
Parameters
killedSelf
bool
Constructors
PlayerDeath(object, nint)
public PlayerDeath(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(bool, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(bool killedSelf, AsyncCallback callback, object @object)
Parameters
killedSelf
bool
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(bool)
public virtual void Invoke(bool killedSelf)
Parameters
killedSelf
bool