Table of Contents

Delegate FVRSceneSettings.PlayerTookDamage

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.PlayerTookDamage(float percentOfLife)

Parameters

percentOfLife float

Constructors

PlayerTookDamage(object, nint)

public PlayerTookDamage(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(float, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(float percentOfLife, AsyncCallback callback, object @object)

Parameters

percentOfLife float
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(float)

public virtual void Invoke(float percentOfLife)

Parameters

percentOfLife float