Delegate FVRSceneSettings.PlayerTookDamage
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.PlayerTookDamage(float percentOfLife)
Parameters
percentOfLife
float
Constructors
PlayerTookDamage(object, nint)
public PlayerTookDamage(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(float, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(float percentOfLife, AsyncCallback callback, object @object)
Parameters
percentOfLife
float
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(float)
public virtual void Invoke(float percentOfLife)
Parameters
percentOfLife
float