Delegate FVRSceneSettings.PowerupUse
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.PowerupUse(PowerupType type)
Parameters
type
PowerupType
Constructors
PowerupUse(object, nint)
public PowerupUse(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(PowerupType, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(PowerupType type, AsyncCallback callback, object @object)
Parameters
type
PowerupType
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(PowerupType)
public virtual void Invoke(PowerupType type)
Parameters
type
PowerupType