Table of Contents

Delegate FVRSceneSettings.PowerupUse

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.PowerupUse(PowerupType type)

Parameters

type PowerupType

Constructors

PowerupUse(object, nint)

public PowerupUse(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(PowerupType, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(PowerupType type, AsyncCallback callback, object @object)

Parameters

type PowerupType
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(PowerupType)

public virtual void Invoke(PowerupType type)

Parameters

type PowerupType