Delegate FVRSceneSettings.ShotFired
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.ShotFired(FVRFireArm firearm)
Parameters
firearm
FVRFireArm
Constructors
ShotFired(object, nint)
public ShotFired(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(FVRFireArm, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(FVRFireArm firearm, AsyncCallback callback, object @object)
Parameters
firearm
FVRFireArm
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(FVRFireArm)
public virtual void Invoke(FVRFireArm firearm)
Parameters
firearm
FVRFireArm