Table of Contents

Delegate FVRSceneSettings.ShotFired

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.ShotFired(FVRFireArm firearm)

Parameters

firearm FVRFireArm

Constructors

ShotFired(object, nint)

public ShotFired(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(FVRFireArm, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(FVRFireArm firearm, AsyncCallback callback, object @object)

Parameters

firearm FVRFireArm
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(FVRFireArm)

public virtual void Invoke(FVRFireArm firearm)

Parameters

firearm FVRFireArm