Delegate FVRSceneSettings.SuppressingEvent
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public delegate void FVRSceneSettings.SuppressingEvent(Vector3 pos, Vector3 dir, int iffcode, float intensity, float range)
Parameters
pos
Vector3
dir
Vector3
iffcode
int
intensity
float
range
float
Constructors
SuppressingEvent(object, nint)
public SuppressingEvent(object @object, nint method)
Parameters
object
object
method
nint
Methods
BeginInvoke(Vector3, Vector3, int, float, float, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Vector3 pos, Vector3 dir, int iffcode, float intensity, float range, AsyncCallback callback, object @object)
Parameters
pos
Vector3
dir
Vector3
iffcode
int
intensity
float
range
float
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Vector3, Vector3, int, float, float)
public virtual void Invoke(Vector3 pos, Vector3 dir, int iffcode, float intensity, float range)
Parameters
pos
Vector3
dir
Vector3
iffcode
int
intensity
float
range
float