Table of Contents

Delegate FVRSceneSettings.SuppressingEvent

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public delegate void FVRSceneSettings.SuppressingEvent(Vector3 pos, Vector3 dir, int iffcode, float intensity, float range)

Parameters

pos Vector3
dir Vector3
iffcode int
intensity float
range float

Constructors

SuppressingEvent(object, nint)

public SuppressingEvent(object @object, nint method)

Parameters

object object
method nint

Methods

BeginInvoke(Vector3, Vector3, int, float, float, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Vector3 pos, Vector3 dir, int iffcode, float intensity, float range, AsyncCallback callback, object @object)

Parameters

pos Vector3
dir Vector3
iffcode int
intensity float
range float
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Vector3, Vector3, int, float, float)

public virtual void Invoke(Vector3 pos, Vector3 dir, int iffcode, float intensity, float range)

Parameters

pos Vector3
dir Vector3
iffcode int
intensity float
range float