Class FVRSparkler
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRSparkler : FVRPhysicalObject
- Inheritance
-
FVRSparkler
- Inherited Members
Constructors
FVRSparkler()
public FVRSparkler()
Fields
Fire1
public ParticleSystem Fire1
Field Value
- ParticleSystem
Fire2
public ParticleSystem Fire2
Field Value
- ParticleSystem
Fire3
public ParticleSystem Fire3
Field Value
- ParticleSystem
Fire4
public ParticleSystem Fire4
Field Value
- ParticleSystem
Fire5
public ParticleSystem Fire5
Field Value
- ParticleSystem
FireGO
public GameObject FireGO
Field Value
- GameObject
MatchRenderer
public Renderer MatchRenderer
Field Value
- Renderer
Point_Bottom
public Transform Point_Bottom
Field Value
- Transform
Point_Top
public Transform Point_Top
Field Value
- Transform
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
Ignite()
public void Ignite()