Class FVRStrikeAnyWhereMatch
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRStrikeAnyWhereMatch : FVRPhysicalObject
- Inheritance
-
FVRStrikeAnyWhereMatch
- Inherited Members
Constructors
FVRStrikeAnyWhereMatch()
public FVRStrikeAnyWhereMatch()
Fields
BendingJoints
public Transform[] BendingJoints
Field Value
- Transform[]
Fire1
public ParticleSystem Fire1
Field Value
- ParticleSystem
Fire2
public ParticleSystem Fire2
Field Value
- ParticleSystem
FireGO
public GameObject FireGO
Field Value
- GameObject
MatchHeadCol
public Collider MatchHeadCol
Field Value
- Collider
MatchRenderer
public Renderer MatchRenderer
Field Value
- Renderer
c1
public Color c1
Field Value
- Color
c2
public Color c2
Field Value
- Color
Methods
FVRUpdate()
protected override void FVRUpdate()
Ignite()
public void Ignite()