Table of Contents

Class FVRStrikeAnyWhereMatch

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRStrikeAnyWhereMatch : FVRPhysicalObject
Inheritance
FVRStrikeAnyWhereMatch
Inherited Members

Constructors

FVRStrikeAnyWhereMatch()

public FVRStrikeAnyWhereMatch()

Fields

BendingJoints

public Transform[] BendingJoints

Field Value

Transform[]

Fire1

public ParticleSystem Fire1

Field Value

ParticleSystem

Fire2

public ParticleSystem Fire2

Field Value

ParticleSystem

FireGO

public GameObject FireGO

Field Value

GameObject

MatchHeadCol

public Collider MatchHeadCol

Field Value

Collider

MatchRenderer

public Renderer MatchRenderer

Field Value

Renderer

c1

public Color c1

Field Value

Color

c2

public Color c2

Field Value

Color

Methods

FVRUpdate()

protected override void FVRUpdate()

Ignite()

public void Ignite()