Table of Contents

Class FVRWristMenu

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRWristMenu : MonoBehaviour
Inheritance
FVRWristMenu

Constructors

FVRWristMenu()

public FVRWristMenu()

Fields

Aud

public AudioSource Aud

Field Value

AudioSource

AudClip_Engage

public AudioClip AudClip_Engage

Field Value

AudioClip

AudClip_Err

public AudioClip AudClip_Err

Field Value

AudioClip

AudClip_Nav

public AudioClip AudClip_Nav

Field Value

AudioClip

Buttons

public List<Button> Buttons

Field Value

List<Button>

Clock

public Text Clock

Field Value

Text

Face

public Transform Face

Field Value

Transform

Hands

public FVRViveHand[] Hands

Field Value

FVRViveHand[]

Laser

public Transform Laser

Field Value

Transform

LocomotionModeDisplay

public Text LocomotionModeDisplay

Field Value

Text

MenuGO

public GameObject MenuGO

Field Value

GameObject

OBS_Wrist

public OptionsPanel_ButtonSet OBS_Wrist

Field Value

OptionsPanel_ButtonSet

OptionsPanelPrefab

public GameObject OptionsPanelPrefab

Field Value

GameObject

SelectionBorder

public RectTransform SelectionBorder

Field Value

RectTransform

SpectatorPanelPrefab

public GameObject SpectatorPanelPrefab

Field Value

GameObject

TXT_CleanupAll

public Text TXT_CleanupAll

Field Value

Text

TXT_CleanupAllMags

public Text TXT_CleanupAllMags

Field Value

Text

TXT_CleanupEmpties

public Text TXT_CleanupEmpties

Field Value

Text

TXT_CleanupGuns

public Text TXT_CleanupGuns

Field Value

Text

TXT_HeldObject

public Text TXT_HeldObject

Field Value

Text

TXT_QuitToDesktop

public Text TXT_QuitToDesktop

Field Value

Text

TXT_ReloadScene

public Text TXT_ReloadScene

Field Value

Text

TXT_ReturnMainmenu

public Text TXT_ReturnMainmenu

Field Value

Text

Methods

Awake()

public void Awake()

CleanUpScene_All()

public void CleanUpScene_All()

CleanUpScene_AllMags()

public void CleanUpScene_AllMags()

CleanUpScene_Empties()

public void CleanUpScene_Empties()

CleanUpScene_Guns()

public void CleanUpScene_Guns()

CycleLocomotionMode()

public void CycleLocomotionMode()

InvokeButton(int)

public void InvokeButton(int i)

Parameters

i int

PositionWristMenu()

public void PositionWristMenu()

QuitToDesktop()

public void QuitToDesktop()

ReloadScene()

public void ReloadScene()

ReturnToMainMenu()

public void ReturnToMainMenu()

SetHandsAndFace(FVRViveHand, FVRViveHand, Transform)

public void SetHandsAndFace(FVRViveHand Hand0, FVRViveHand Hand1, Transform face)

Parameters

Hand0 FVRViveHand
Hand1 FVRViveHand
face Transform

SetLocomotionMode(int)

public void SetLocomotionMode(int i)

Parameters

i int

SetSelectedButton(int)

public void SetSelectedButton(int i)

Parameters

i int

SpawnOptionsPanel()

public void SpawnOptionsPanel()

SpawnSpectatorPanel()

public void SpawnSpectatorPanel()

TurnClockWise()

public void TurnClockWise()

TurnCounterClockWise()

public void TurnCounterClockWise()

Update()

public void Update()

UpdateWristMenuSelection(FVRViveHand)

public void UpdateWristMenuSelection(FVRViveHand hand)

Parameters

hand FVRViveHand