- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRWristMenu : MonoBehaviour
- Inheritance
-
FVRWristMenu
Constructors
Fields
Field Value
- AudioSource
public AudioClip AudClip_Engage
Field Value
- AudioClip
public AudioClip AudClip_Err
Field Value
- AudioClip
public AudioClip AudClip_Nav
Field Value
- AudioClip
public List<Button> Buttons
Field Value
- List<Button>
Field Value
- Text
Field Value
- Transform
Hands
public FVRViveHand[] Hands
Field Value
- FVRViveHand[]
Field Value
- Transform
public Text LocomotionModeDisplay
Field Value
- Text
Field Value
- GameObject
public OptionsPanel_ButtonSet OBS_Wrist
Field Value
- OptionsPanel_ButtonSet
public GameObject OptionsPanelPrefab
Field Value
- GameObject
public RectTransform SelectionBorder
Field Value
- RectTransform
public GameObject SpectatorPanelPrefab
Field Value
- GameObject
public Text TXT_CleanupAll
Field Value
- Text
public Text TXT_CleanupAllMags
Field Value
- Text
public Text TXT_CleanupEmpties
Field Value
- Text
public Text TXT_CleanupGuns
Field Value
- Text
public Text TXT_HeldObject
Field Value
- Text
public Text TXT_QuitToDesktop
Field Value
- Text
public Text TXT_ReloadScene
Field Value
- Text
TXT_ReturnMainmenu
public Text TXT_ReturnMainmenu
Field Value
- Text
Methods
public void CleanUpScene_All()
public void CleanUpScene_AllMags()
public void CleanUpScene_Empties()
public void CleanUpScene_Guns()
public void CycleLocomotionMode()
public void InvokeButton(int i)
Parameters
i
int
public void PositionWristMenu()
public void QuitToDesktop()
public void ReloadScene()
ReturnToMainMenu()
public void ReturnToMainMenu()
public void SetHandsAndFace(FVRViveHand Hand0, FVRViveHand Hand1, Transform face)
Parameters
Hand0
FVRViveHand
Hand1
FVRViveHand
face
Transform
public void SetLocomotionMode(int i)
Parameters
i
int
public void SetSelectedButton(int i)
Parameters
i
int
public void SpawnOptionsPanel()
public void SpawnSpectatorPanel()
public void TurnClockWise()
public void TurnCounterClockWise()
UpdateWristMenuSelection(FVRViveHand)
public void UpdateWristMenuSelection(FVRViveHand hand)
Parameters
hand
FVRViveHand