- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRWristMenu2 : MonoBehaviour
- Inheritance
-
FVRWristMenu2
Constructors
Fields
public GameObject BaseButton
Field Value
- GameObject
public RectTransform BaseRect
Field Value
- RectTransform
public List<Text> Buttons
Field Value
- List<Text>
Field Value
- Transform
Hands
public FVRViveHand[] Hands
Field Value
- FVRViveHand[]
Field Value
- GameObject
public OptionsPanel_ButtonSet SectionSet
Field Value
- OptionsPanel_ButtonSet
public List<FVRWristMenuSection> Sections
Field Value
- List<FVRWristMenuSection>
public Text TXT_HeldObject
Field Value
- Text
Methods
public void BTN_SetSection(int s)
Parameters
s
int
GetCurrentHand()
public FVRViveHand GetCurrentHand()
Returns
- FVRViveHand
public void PositionWristMenu()
public void RegenerateButtons()
public void SetHandsAndFace(FVRViveHand Hand0, FVRViveHand Hand1, Transform face)
Parameters
Hand0
FVRViveHand
Hand1
FVRViveHand
face
Transform
public void TurnClockWise()
public void TurnCounterClockWise()