Table of Contents

Class FVRWristMenu2

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRWristMenu2 : MonoBehaviour
Inheritance
FVRWristMenu2

Constructors

FVRWristMenu2()

public FVRWristMenu2()

Fields

BaseButton

public GameObject BaseButton

Field Value

GameObject

BaseRect

public RectTransform BaseRect

Field Value

RectTransform

Buttons

public List<Text> Buttons

Field Value

List<Text>

Face

public Transform Face

Field Value

Transform

Hands

public FVRViveHand[] Hands

Field Value

FVRViveHand[]

MenuGO

public GameObject MenuGO

Field Value

GameObject

SectionSet

public OptionsPanel_ButtonSet SectionSet

Field Value

OptionsPanel_ButtonSet

Sections

public List<FVRWristMenuSection> Sections

Field Value

List<FVRWristMenuSection>

TXT_HeldObject

public Text TXT_HeldObject

Field Value

Text

Methods

Awake()

public void Awake()

BTN_SetSection(int)

public void BTN_SetSection(int s)

Parameters

s int

GetCurrentHand()

public FVRViveHand GetCurrentHand()

Returns

FVRViveHand

PositionWristMenu()

public void PositionWristMenu()

RegenerateButtons()

public void RegenerateButtons()

SetHandsAndFace(FVRViveHand, FVRViveHand, Transform)

public void SetHandsAndFace(FVRViveHand Hand0, FVRViveHand Hand1, Transform face)

Parameters

Hand0 FVRViveHand
Hand1 FVRViveHand
face Transform

TurnClockWise()

public void TurnClockWise()

TurnCounterClockWise()

public void TurnCounterClockWise()

Update()

public void Update()