Table of Contents

Class GBeamer

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class GBeamer : FVRFireArm
Inheritance
GBeamer
Inherited Members

Constructors

GBeamer()

public GBeamer()

Fields

Aperture

public Transform Aperture

Field Value

Transform

AudEvent_Capacitor

public AudioEvent AudEvent_Capacitor

Field Value

AudioEvent

AudioDrone

public AudioSource AudioDrone

Field Value

AudioSource

AudioMotor

public AudioSource AudioMotor

Field Value

AudioSource

BatterySwitch

public FVRBeamerSwitch BatterySwitch

Field Value

FVRBeamerSwitch

CapacitorSwitch

public FVRBeamerSwitch CapacitorSwitch

Field Value

FVRBeamerSwitch

Flaps

public List<Transform> Flaps

Field Value

List<Transform>

LM_Blockers

public LayerMask LM_Blockers

Field Value

LayerMask

LM_ObjectHunt

public LayerMask LM_ObjectHunt

Field Value

LayerMask

Lever

public GBeamerModeLever Lever

Field Value

GBeamerModeLever

Light0

public Renderer Light0

Field Value

Renderer

Light1

public Renderer Light1

Field Value

Renderer

Light2

public Renderer Light2

Field Value

Renderer

Locus

public Transform Locus

Field Value

Transform

MatLightGreen

public Material MatLightGreen

Field Value

Material

MatLightRed

public Material MatLightRed

Field Value

Material

MatLightYellow

public Material MatLightYellow

Field Value

Material

MotorSwitch

public FVRBeamerSwitch MotorSwitch

Field Value

FVRBeamerSwitch

RotorParticles

public ParticleSystem RotorParticles

Field Value

ParticleSystem

ShuntSplosion

public GameObject ShuntSplosion

Field Value

GameObject

ShuntSplosionPos

public Transform ShuntSplosionPos

Field Value

Transform

SpinnyParts

public Transform[] SpinnyParts

Field Value

Transform[]

WindParticles

public ParticleSystem WindParticles

Field Value

ParticleSystem

Methods

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRFixedUpdate()

protected override void FVRFixedUpdate()

SetSwitchState(int, bool)

public void SetSwitchState(int index, bool b)

Parameters

index int
b bool

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand