Class GBeamer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class GBeamer : FVRFireArm
- Inheritance
-
GBeamer
- Inherited Members
Constructors
GBeamer()
public GBeamer()
Fields
Aperture
public Transform Aperture
Field Value
- Transform
AudEvent_Capacitor
public AudioEvent AudEvent_Capacitor
Field Value
AudioDrone
public AudioSource AudioDrone
Field Value
- AudioSource
AudioMotor
public AudioSource AudioMotor
Field Value
- AudioSource
BatterySwitch
public FVRBeamerSwitch BatterySwitch
Field Value
CapacitorSwitch
public FVRBeamerSwitch CapacitorSwitch
Field Value
Flaps
public List<Transform> Flaps
Field Value
- List<Transform>
LM_Blockers
public LayerMask LM_Blockers
Field Value
- LayerMask
LM_ObjectHunt
public LayerMask LM_ObjectHunt
Field Value
- LayerMask
Lever
public GBeamerModeLever Lever
Field Value
Light0
public Renderer Light0
Field Value
- Renderer
Light1
public Renderer Light1
Field Value
- Renderer
Light2
public Renderer Light2
Field Value
- Renderer
Locus
public Transform Locus
Field Value
- Transform
MatLightGreen
public Material MatLightGreen
Field Value
- Material
MatLightRed
public Material MatLightRed
Field Value
- Material
MatLightYellow
public Material MatLightYellow
Field Value
- Material
MotorSwitch
public FVRBeamerSwitch MotorSwitch
Field Value
RotorParticles
public ParticleSystem RotorParticles
Field Value
- ParticleSystem
ShuntSplosion
public GameObject ShuntSplosion
Field Value
- GameObject
ShuntSplosionPos
public Transform ShuntSplosionPos
Field Value
- Transform
SpinnyParts
public Transform[] SpinnyParts
Field Value
- Transform[]
WindParticles
public ParticleSystem WindParticles
Field Value
- ParticleSystem
Methods
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRFixedUpdate()
protected override void FVRFixedUpdate()
SetSwitchState(int, bool)
public void SetSwitchState(int index, bool b)
Parameters
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand