Class GrappleGunBolt
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class GrappleGunBolt : MonoBehaviour
- Inheritance
-
GrappleGunBolt
Constructors
GrappleGunBolt()
Fields
FakeRopeLength
public GameObject FakeRopeLength
Field Value
- GameObject
LM_GrappleShot1
public LayerMask LM_GrappleShot1
Field Value
- LayerMask
LM_GrappleShot2
public LayerMask LM_GrappleShot2
Field Value
- LayerMask
Projectile
public GameObject Projectile
Field Value
- GameObject
RopeLengthPrefab
public GameObject RopeLengthPrefab
Field Value
- GameObject
RopePoint
public Transform RopePoint
Field Value
- Transform
Methods
Fire(bool, Vector3, Vector3, Vector3)
public void Fire(bool isFirstBolt, Vector3 point, Vector3 forward, Vector3 basePoint)
Parameters
isFirstBolt
bool
point
Vector3
forward
Vector3
basePoint
Vector3
HasStruck()
Returns
- bool
HasStruckLink()
public bool HasStruckLink()
Returns
- bool
PullSosig(Vector3)
public void PullSosig(Vector3 dir)
Parameters
dir
Vector3
Retract()