Class HG_UIManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_UIManager : MonoBehaviour
- Inheritance
-
HG_UIManager
Constructors
HG_UIManager()
Fields
LBL_ModeRules
public Text LBL_ModeRules
Field Value
- Text
LBL_SelectedMode
public Text LBL_SelectedMode
Field Value
- Text
ScoringReadOuts
public Text[] ScoringReadOuts
Field Value
- Text[]
UIH_Scores_Global
public Text[] UIH_Scores_Global
Field Value
- Text[]
UIH_Scores_Local
public Text[] UIH_Scores_Local
Field Value
- Text[]
Methods
ClearGlobalHighScoreDisplay()
public void ClearGlobalHighScoreDisplay()
RedrawHighScoreDisplay(string)
public void RedrawHighScoreDisplay(string SequenceID)
Parameters
SequenceID
string
SetGlobalHighScoreDisplay(List<HighScore>)
public void SetGlobalHighScoreDisplay(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
SetScoringReadouts(List<string>)
public void SetScoringReadouts(List<string> readout)
Parameters
readout
List<string>
SetSelectedModeText(HG_ModeProfile)
public void SetSelectedModeText(HG_ModeProfile p)
Parameters
p
HG_ModeProfile