Table of Contents

Class HG_UIManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class HG_UIManager : MonoBehaviour
Inheritance
HG_UIManager

Constructors

HG_UIManager()

public HG_UIManager()

Fields

LBL_ModeRules

public Text LBL_ModeRules

Field Value

Text

LBL_SelectedMode

public Text LBL_SelectedMode

Field Value

Text

ScoringReadOuts

public Text[] ScoringReadOuts

Field Value

Text[]

UIH_Scores_Global

public Text[] UIH_Scores_Global

Field Value

Text[]

UIH_Scores_Local

public Text[] UIH_Scores_Local

Field Value

Text[]

Methods

ClearGlobalHighScoreDisplay()

public void ClearGlobalHighScoreDisplay()

RedrawHighScoreDisplay(string)

public void RedrawHighScoreDisplay(string SequenceID)

Parameters

SequenceID string

SetGlobalHighScoreDisplay(List<HighScore>)

public void SetGlobalHighScoreDisplay(List<HighScoreManager.HighScore> scores)

Parameters

scores List<HighScoreManager.HighScore>

SetScoringReadouts(List<string>)

public void SetScoringReadouts(List<string> readout)

Parameters

readout List<string>

SetSelectedModeText(HG_ModeProfile)

public void SetSelectedModeText(HG_ModeProfile p)

Parameters

p HG_ModeProfile