Class HandGlider
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HandGlider : FVRPhysicalObject
- Inheritance
-
HandGlider
- Inherited Members
Constructors
HandGlider()
public HandGlider()
Fields
DeployLocation
public Transform DeployLocation
Field Value
- Transform
GrilderPrefab
public GameObject GrilderPrefab
Field Value
- GameObject
ProxyWireTargets
public List<Transform> ProxyWireTargets
Field Value
- List<Transform>
Wires
public List<Transform> Wires
Field Value
- List<Transform>
Methods
FVRUpdate()
protected override void FVRUpdate()
OnDestroy()
public override void OnDestroy()
Start()
protected override void Start()
TestProxy()
public void TestProxy()
TransformVel(ref Vector3, ref bool, ref bool)
public void TransformVel(ref Vector3 vel, ref bool isGrounded, ref bool didChange)
Parameters
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand