Table of Contents

Class HandGlider

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class HandGlider : FVRPhysicalObject
Inheritance
HandGlider
Inherited Members

Constructors

HandGlider()

public HandGlider()

Fields

DeployLocation

public Transform DeployLocation

Field Value

Transform

GrilderPrefab

public GameObject GrilderPrefab

Field Value

GameObject

ProxyWireTargets

public List<Transform> ProxyWireTargets

Field Value

List<Transform>

Wires

public List<Transform> Wires

Field Value

List<Transform>

Methods

FVRUpdate()

protected override void FVRUpdate()

OnDestroy()

public override void OnDestroy()

Start()

protected override void Start()

TestProxy()

public void TestProxy()

TransformVel(ref Vector3, ref bool, ref bool)

public void TransformVel(ref Vector3 vel, ref bool isGrounded, ref bool didChange)

Parameters

vel Vector3
isGrounded bool
didChange bool

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand