Class IllumParachute
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class IllumParachute : MonoBehaviour, IFVRDamageable
- Inheritance
-
IllumParachute
- Implements
-
Constructors
IllumParachute()
Fields
ALight
Field Value
- Light
BrightnessOverTime
public AnimationCurve BrightnessOverTime
Field Value
- AnimationCurve
Flare
Field Value
- GameObject
LM_ground
public LayerMask LM_ground
Field Value
- LayerMask
Payloads
public List<GameObject> Payloads
Field Value
- List<GameObject>
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
OnCollisionEnter(Collision)
public void OnCollisionEnter(Collision collision)
Parameters
collision
Collision