Class LawnDartGame
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class LawnDartGame : MonoBehaviour
- Inheritance
-
LawnDartGame
Constructors
LawnDartGame()
Fields
DartPrefab
public GameObject DartPrefab
Field Value
- GameObject
DartSpawnLocations
public Transform[] DartSpawnLocations
Field Value
- Transform[]
FireWorkLaunch
public ParticleSystem[] FireWorkLaunch
Field Value
- ParticleSystem[]
FireWorkSounds
public GameObject[] FireWorkSounds
Field Value
- GameObject[]
FireWorks
public ParticleSystem[] FireWorks
Field Value
- ParticleSystem[]
ScoreDisplay
public LawnDartPointDisplay ScoreDisplay
Field Value
- LawnDartPointDisplay
ScoreLabelList
public List<string> ScoreLabelList
Field Value
- List<string>
ScoreList
public List<int> ScoreList
Field Value
- List<int>
ScorePanel1
Field Value
- Text
ScorePanel2
Field Value
- Text
Methods
FireWork(Vector3)
public void FireWork(Vector3 pos)
Parameters
pos
Vector3
ScoreEvent(Vector3, string, int, int, LawnDart)
public void ScoreEvent(Vector3 pos, string displaytext, int points, int multiplier, LawnDart dart)
Parameters
pos
Vector3
displaytext
string
points
int
multiplier
int
dart
LawnDart