Table of Contents

Class LawnDartGame

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class LawnDartGame : MonoBehaviour
Inheritance
LawnDartGame

Constructors

LawnDartGame()

public LawnDartGame()

Fields

DartPrefab

public GameObject DartPrefab

Field Value

GameObject

DartSpawnLocations

public Transform[] DartSpawnLocations

Field Value

Transform[]

FireWorkLaunch

public ParticleSystem[] FireWorkLaunch

Field Value

ParticleSystem[]

FireWorkSounds

public GameObject[] FireWorkSounds

Field Value

GameObject[]

FireWorks

public ParticleSystem[] FireWorks

Field Value

ParticleSystem[]

ScoreDisplay

public LawnDartPointDisplay ScoreDisplay

Field Value

LawnDartPointDisplay

ScoreLabelList

public List<string> ScoreLabelList

Field Value

List<string>

ScoreList

public List<int> ScoreList

Field Value

List<int>

ScorePanel1

public Text ScorePanel1

Field Value

Text

ScorePanel2

public Text ScorePanel2

Field Value

Text

Methods

FireWork(Vector3)

public void FireWork(Vector3 pos)

Parameters

pos Vector3

ScoreEvent(Vector3, string, int, int, LawnDart)

public void ScoreEvent(Vector3 pos, string displaytext, int points, int multiplier, LawnDart dart)

Parameters

pos Vector3
displaytext string
points int
multiplier int
dart LawnDart