Class LightFluid
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class LightFluid : FVRPhysicalObject, IFVRDamageable
- Inheritance
-
LightFluid
- Implements
- Inherited Members
Constructors
LightFluid()
public LightFluid()
Fields
AudEvent_Gush
public AudioEvent AudEvent_Gush
Field Value
FluidSystem
public ParticleSystem FluidSystem
Field Value
- ParticleSystem
SpawnsOnDestroy
public List<GameObject> SpawnsOnDestroy
Field Value
- List<GameObject>
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
FVRUpdate()
protected override void FVRUpdate()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand