Table of Contents

Class LightFluid

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class LightFluid : FVRPhysicalObject, IFVRDamageable
Inheritance
LightFluid
Implements
Inherited Members

Constructors

LightFluid()

public LightFluid()

Fields

AudEvent_Gush

public AudioEvent AudEvent_Gush

Field Value

AudioEvent

FluidSystem

public ParticleSystem FluidSystem

Field Value

ParticleSystem

SpawnsOnDestroy

public List<GameObject> SpawnsOnDestroy

Field Value

List<GameObject>

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

FVRUpdate()

protected override void FVRUpdate()

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand