Class MF2_Detpack
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MF2_Detpack : FVRPhysicalObject, IFVRDamageable
- Inheritance
-
MF2_Detpack
- Implements
- Inherited Members
Constructors
MF2_Detpack()
public MF2_Detpack()
Fields
AudEvent_Beep
public AudioEvent AudEvent_Beep
Field Value
AudEvent_Boop
public AudioEvent AudEvent_Boop
Field Value
AudEvent_Tick
public AudioEvent AudEvent_Tick
Field Value
NumberDisplay
public List<GameObject> NumberDisplay
Field Value
- List<GameObject>
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
SpawnPoints
public List<Transform> SpawnPoints
Field Value
- List<Transform>
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
FVRUpdate()
protected override void FVRUpdate()
InitiateCountDown(FVRViveHand)
public void InitiateCountDown(FVRViveHand hand)
Parameters
hand
FVRViveHand
ResetCountDown(FVRViveHand)
public void ResetCountDown(FVRViveHand hand)
Parameters
hand
FVRViveHand