Table of Contents

Class MF2_Detpack

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MF2_Detpack : FVRPhysicalObject, IFVRDamageable
Inheritance
MF2_Detpack
Implements
Inherited Members

Constructors

MF2_Detpack()

public MF2_Detpack()

Fields

AudEvent_Beep

public AudioEvent AudEvent_Beep

Field Value

AudioEvent

AudEvent_Boop

public AudioEvent AudEvent_Boop

Field Value

AudioEvent

AudEvent_Tick

public AudioEvent AudEvent_Tick

Field Value

AudioEvent

NumberDisplay

public List<GameObject> NumberDisplay

Field Value

List<GameObject>

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

SpawnPoints

public List<Transform> SpawnPoints

Field Value

List<Transform>

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

FVRUpdate()

protected override void FVRUpdate()

InitiateCountDown(FVRViveHand)

public void InitiateCountDown(FVRViveHand hand)

Parameters

hand FVRViveHand

ResetCountDown(FVRViveHand)

public void ResetCountDown(FVRViveHand hand)

Parameters

hand FVRViveHand