Class MF2_Dispenser
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MF2_Dispenser : MonoBehaviour, IFVRDamageable
- Inheritance
-
MF2_Dispenser
- Implements
-
Constructors
MF2_Dispenser()
Fields
public AudioEvent AudEvent_ButtonPress_Engage
Field Value
- AudioEvent
public AudioEvent AudEvent_ButtonPress_Reset
Field Value
- AudioEvent
AudEvent_Fail
public AudioEvent AudEvent_Fail
Field Value
- AudioEvent
public AudioEvent AudEvent_GenerateMetal
Field Value
- AudioEvent
AudEvent_HealingEngage
public AudioEvent AudEvent_HealingEngage
Field Value
- AudioEvent
AudEvent_HealingPulse
public AudioEvent AudEvent_HealingPulse
Field Value
- AudioEvent
AudEvent_ReloadPulse
public AudioEvent AudEvent_ReloadPulse
Field Value
- AudioEvent
BayPoint_Front
public Transform BayPoint_Front
Field Value
- Transform
BayPoint_Rear
public Transform BayPoint_Rear
Field Value
- Transform
BaySpawnPoint_Front
public Transform BaySpawnPoint_Front
Field Value
- Transform
BaySpawnPoint_Rear
public Transform BaySpawnPoint_Rear
Field Value
- Transform
Bay_Front
public Transform Bay_Front
Field Value
- Transform
Bay_Rear
public Transform Bay_Rear
Field Value
- Transform
public List<MF2_DispenserButton> Buttons_Front
Field Value
- List<MF2_DispenserButton>
public List<MF2_DispenserButton> Buttons_Rear
Field Value
- List<MF2_DispenserButton>
DamageRemaining
public float DamageRemaining
Field Value
- float
E
Field Value
- AIEntity
EnergyArrows
public List<Transform> EnergyArrows
Field Value
- List<Transform>
HealDetect
public LayerMask HealDetect
Field Value
- LayerMask
HealRange
Field Value
- float
PSystem_Ammo
public ParticleSystem PSystem_Ammo
Field Value
- ParticleSystem
PSystem_Health
public ParticleSystem PSystem_Health
Field Value
- ParticleSystem
ShardPoints
public List<Transform> ShardPoints
Field Value
- List<Transform>
Shards
public List<GameObject> Shards
Field Value
- List<GameObject>
ShotgunPoints
public List<Transform> ShotgunPoints
Field Value
- List<Transform>
ShotgunToSpawn
public FVRObject ShotgunToSpawn
Field Value
- FVRObject
SpawnOnDeathPoint
public Transform SpawnOnDeathPoint
Field Value
- Transform
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
SpinnyBit
public Transform SpinnyBit
Field Value
- Transform
TurretMagazine
public GameObject TurretMagazine
Field Value
- GameObject
TurretTippyToy
public FVRObject TurretTippyToy
Field Value
- FVRObject
Methods
public void ButtonPressed(MF2_DispenserButton.DispenserButtonType t, MF2_DispenserButton.DispenserSide s)
Parameters
t
MF2_DispenserButton.DispenserButtonType
s
MF2_DispenserButton.DispenserSide
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
HitCharge()