Table of Contents

Class MF2_Dispenser

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MF2_Dispenser : MonoBehaviour, IFVRDamageable
Inheritance
MF2_Dispenser
Implements

Constructors

MF2_Dispenser()

public MF2_Dispenser()

Fields

AudEvent_ButtonPress_Engage

public AudioEvent AudEvent_ButtonPress_Engage

Field Value

AudioEvent

AudEvent_ButtonPress_Reset

public AudioEvent AudEvent_ButtonPress_Reset

Field Value

AudioEvent

AudEvent_Fail

public AudioEvent AudEvent_Fail

Field Value

AudioEvent

AudEvent_GenerateMetal

public AudioEvent AudEvent_GenerateMetal

Field Value

AudioEvent

AudEvent_HealingEngage

public AudioEvent AudEvent_HealingEngage

Field Value

AudioEvent

AudEvent_HealingPulse

public AudioEvent AudEvent_HealingPulse

Field Value

AudioEvent

AudEvent_ReloadPulse

public AudioEvent AudEvent_ReloadPulse

Field Value

AudioEvent

BayPoint_Front

public Transform BayPoint_Front

Field Value

Transform

BayPoint_Rear

public Transform BayPoint_Rear

Field Value

Transform

BaySpawnPoint_Front

public Transform BaySpawnPoint_Front

Field Value

Transform

BaySpawnPoint_Rear

public Transform BaySpawnPoint_Rear

Field Value

Transform

Bay_Front

public Transform Bay_Front

Field Value

Transform

Bay_Rear

public Transform Bay_Rear

Field Value

Transform

Buttons_Front

public List<MF2_DispenserButton> Buttons_Front

Field Value

List<MF2_DispenserButton>

Buttons_Rear

public List<MF2_DispenserButton> Buttons_Rear

Field Value

List<MF2_DispenserButton>

DamageRemaining

public float DamageRemaining

Field Value

float

E

public AIEntity E

Field Value

AIEntity

EnergyArrows

public List<Transform> EnergyArrows

Field Value

List<Transform>

HealDetect

public LayerMask HealDetect

Field Value

LayerMask

HealRange

public float HealRange

Field Value

float

PSystem_Ammo

public ParticleSystem PSystem_Ammo

Field Value

ParticleSystem

PSystem_Health

public ParticleSystem PSystem_Health

Field Value

ParticleSystem

ShardPoints

public List<Transform> ShardPoints

Field Value

List<Transform>

Shards

public List<GameObject> Shards

Field Value

List<GameObject>

ShotgunPoints

public List<Transform> ShotgunPoints

Field Value

List<Transform>

ShotgunToSpawn

public FVRObject ShotgunToSpawn

Field Value

FVRObject

SpawnOnDeathPoint

public Transform SpawnOnDeathPoint

Field Value

Transform

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

SpinnyBit

public Transform SpinnyBit

Field Value

Transform

TurretMagazine

public GameObject TurretMagazine

Field Value

GameObject

TurretTippyToy

public FVRObject TurretTippyToy

Field Value

FVRObject

Methods

ButtonPressed(DispenserButtonType, DispenserSide)

public void ButtonPressed(MF2_DispenserButton.DispenserButtonType t, MF2_DispenserButton.DispenserSide s)

Parameters

t MF2_DispenserButton.DispenserButtonType
s MF2_DispenserButton.DispenserSide

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

HitCharge()

public void HitCharge()