Class MF2_EmpNade
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MF2_EmpNade : FVRPhysicalObject
- Inheritance
-
MF2_EmpNade
- Inherited Members
Constructors
MF2_EmpNade()
public MF2_EmpNade()
Fields
AudEvent_Chirp
public AudioEvent AudEvent_Chirp
Field Value
AudEvent_ClickOff
public AudioEvent AudEvent_ClickOff
Field Value
AudEvent_ClickOn
public AudioEvent AudEvent_ClickOn
Field Value
Laser
public Transform Laser
Field Value
- Transform
Rots_Off
public Vector3 Rots_Off
Field Value
- Vector3
Rots_On
public Vector3 Rots_On
Field Value
- Vector3
SpawnOnSplode
public List<GameObject> SpawnOnSplode
Field Value
- List<GameObject>
Switch
public Transform Switch
Field Value
- Transform
Methods
FVRUpdate()
protected override void FVRUpdate()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand