Table of Contents

Class MF2_StickyBomb

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MF2_StickyBomb : MonoBehaviour, IFVRDamageable
Inheritance
MF2_StickyBomb
Implements

Constructors

MF2_StickyBomb()

public MF2_StickyBomb()

Fields

DelayFuse

public bool DelayFuse

Field Value

bool

FuseTime

public Vector2 FuseTime

Field Value

Vector2

IFF

public int IFF

Field Value

int

Mats

public List<Material> Mats

Field Value

List<Material>

RB

public Rigidbody RB

Field Value

Rigidbody

Rend

public Renderer Rend

Field Value

Renderer

SpawnOnExplode

public List<GameObject> SpawnOnExplode

Field Value

List<GameObject>

m_hasExploded

public bool m_hasExploded

Field Value

bool

m_hasStuck

public bool m_hasStuck

Field Value

bool

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Detonate()

public void Detonate()

SetIFF(int)

public void SetIFF(int i)

Parameters

i int