Class MF2_StickyBomb
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MF2_StickyBomb : MonoBehaviour, IFVRDamageable
- Inheritance
-
MF2_StickyBomb
- Implements
-
Constructors
MF2_StickyBomb()
Fields
DelayFuse
Field Value
- bool
FuseTime
Field Value
- Vector2
IFF
Field Value
- int
Mats
public List<Material> Mats
Field Value
- List<Material>
RB
Field Value
- Rigidbody
Rend
Field Value
- Renderer
SpawnOnExplode
public List<GameObject> SpawnOnExplode
Field Value
- List<GameObject>
m_hasExploded
public bool m_hasExploded
Field Value
- bool
m_hasStuck
Field Value
- bool
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Detonate()
SetIFF(int)
public void SetIFF(int i)
Parameters
i
int