Table of Contents

Class MG_CabinetDrawer

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MG_CabinetDrawer : FVRInteractiveObject
Inheritance
MG_CabinetDrawer
Inherited Members

Constructors

MG_CabinetDrawer()

public MG_CabinetDrawer()

Fields

CanBeSpawnedInto

public bool CanBeSpawnedInto

Field Value

bool

ItemPoint

public Transform ItemPoint

Field Value

Transform

RB

public Rigidbody RB

Field Value

Rigidbody

XZRangeFromPoint

public float XZRangeFromPoint

Field Value

float

Methods

Awake()

protected override void Awake()

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRFixedUpdate()

protected override void FVRFixedUpdate()

Init()

public void Init()

SpawnIntoCabinet(GameObject)

public void SpawnIntoCabinet(GameObject go)

Parameters

go GameObject

SpawnIntoCabinet(GameObject[])

public void SpawnIntoCabinet(GameObject[] gos)

Parameters

gos GameObject[]

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand