Class MG_CabinetDrawer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MG_CabinetDrawer : FVRInteractiveObject
- Inheritance
-
MG_CabinetDrawer
- Inherited Members
Constructors
MG_CabinetDrawer()
public MG_CabinetDrawer()
Fields
CanBeSpawnedInto
public bool CanBeSpawnedInto
Field Value
ItemPoint
public Transform ItemPoint
Field Value
- Transform
RB
public Rigidbody RB
Field Value
- Rigidbody
XZRangeFromPoint
public float XZRangeFromPoint
Field Value
Methods
Awake()
protected override void Awake()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRFixedUpdate()
protected override void FVRFixedUpdate()
Init()
public void Init()
SpawnIntoCabinet(GameObject)
public void SpawnIntoCabinet(GameObject go)
Parameters
go
GameObject
SpawnIntoCabinet(GameObject[])
public void SpawnIntoCabinet(GameObject[] gos)
Parameters
gos
GameObject[]
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand