Class MG_LaserMine
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MG_LaserMine : MonoBehaviour, IFVRDamageable
- Inheritance
-
MG_LaserMine
- Implements
-
Constructors
MG_LaserMine()
Fields
ActivityCurves
public AnimationCurve[] ActivityCurves
Field Value
- AnimationCurve[]
LaserBeam
public GameObject LaserBeam
Field Value
- GameObject
SpawnPoint
public Transform SpawnPoint
Field Value
- Transform
Spawns
public GameObject[] Spawns
Field Value
- GameObject[]
Methods
Awake()
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Explode()
Update()